About

About me

I am an enthusiastic Rigger and Animator based in Da Nang city, with a rich experience of extensive 10 years in rigging and animation for film and games.

With years of experience in Rigging and Animation, I have honed my ability to understand client requirements and deliver solutions that meet industry standards.

I have spent most of these years working across various areas of the industry, including modeling, rigging, animation, and simulation in Houdini, Unity, and Unreal Engine, leading to my current role in 3D rigging for film. Having contributed to numerous projects in Vietnam and internationally, I bring a wealth of skills and knowledge to deliver exceptional results.

My Skills

I believe it’s never too late to start learning a new skill, and I always strive to dedicate time to improving and gaining more knowledge!

Maya
95%
3Dsmax
25%
Python
80%
C++
30%
Houdini
15%
Unreal Engine
50%
Unity
20%

Experience

2011-2016

Student

Study

Graduated from the Posts and Telecommunications Institute of Technology in Vietnam, majoring in Multimedia.

2012-2014

Frelancer

Rigging And Animation

I am a university student, so I choose to work as a freelancer during this time to balance my studies and gain more work experience

2014-2018

Rigger-Animator
AR, VR researcherer and developer in Unreal

Rigging And Animation

I worked for Sparta VFX as a rigging and animation artist, contributing to film and TVC projects.
During 2015 - 2016, I was involved in researching and developing AR and VR projects on Unreal Engine using Oculus headsets.

2018-2020

Rigger

RIGGING

I was fortunate to work for Vintata, an animation studio, on a feature film project about a monkey character named Monta.

2021-Now

Rigger, Leader

RIGGING

I participated in and managed all tasks related to rigging for the company.